Elicitation and collaborationone of the six knowledge areas of the core guide
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Collaborative Games

Collaborative Games

When playing finally gets people talking

Without a method, some meetings go round in circles: everyone defends their conviction, the sensitive subject is self-censored, and the decision is made by force of personality. The team digs in, the project stalls.

Collaborative games unlock these situations by making people experience the problem rather than debate it. You follow the method step by step — from the objective to the debrief, through to the costed choice of the right game.

This guide does not only teach you to run a game. It teaches you to make it a genuine decision-making tool.
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What you get

  • A PDF to read on screen or print
  • The language you pick above, delivered by e-mail within the minute
  • The volume's blank template, ready to reuse
  • Future corrections and additions, at no extra cost
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What's inside

Nine chapters, the same in every volume of the collection. You learn the structure once, then find it again in every book.

  1. Welcome to the collectionWho this book is for · how to read it · why a fictional company
  2. Edelw'ice, a company with a taste for changeStructure, culture, and the challenge of the moment
  3. The problemThe case Edelw'ice has to solve: what it costs, and what nobody dares say
  4. Understanding the methodWhat the technique does, what it does not do, and its golden rule
  5. The turning pointWhat the method changes: the situation before, the situation after
  6. The method, step by stepEvery step, in order, with what it produces
  7. What it changedThe effects that take hold, and what to remember
  8. Key takeawaysThe method in one sentence · when to use it · the steps · strengths and limits
  9. Glossary and resourcesYour blank template · the essential glossary · what comes next in the collection
The full table of contents, exactly as printed in the book. Click to enlarge

The technique, played out on a real case

Edelw'ice makes artisanal ice cream in French-speaking Switzerland. It is a fictional company, and that is deliberate: the same company runs through every volume of the collection, with its teams, its constraints and its disagreements. You meet it again from one book to the next, so you never have to relearn the setting — only the technique. Who is Edelw'ice

This volume's case

A team going round in circles and meetings that repeat the same observations. The volume compares three game formats, picks one, and follows the session through to the debrief that turns it into decisions.

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formats de jeu comparés

78 / 90

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Frequently asked questions

Do I need to know the BABOK to use it?

No. The volume is written for someone who has to run Monday's session, not to prepare for a certification. The reference guide is cited at the end of each chapter, for those who want it.

How do I receive the file?

By e-mail, within a minute of payment, in the language chosen on this page. The link stays valid: you can download it again later from the same e-mail.

Is the German edition a translation?

No. It is adapted to the Requirements Engineering framework and vocabulary actually used by German-speaking practitioners.

Can I print it, or share it with my team?

Printing for your own use is intended. To equip several people, in several languages, there is a company plan.